Everybody dies… …can you escape the inescapable?
Kidnapped and taken to a mysterious warehouse, Sigma awakens in an elevator with a girl named Phi. He soon discovers that there are seven others playing a sick game of life or death with guidance from a mysterious rabbit named Zero III. Their mission: survive and escape the warehouse. But with secrets, betrayal and intrigue everywhere, who will survive this warehouse of hell?
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Virtue's Last Reward is a brilliant sequel to an outstanding adventure/puzzle game. This time, you play as a young man called Sigma, who along with 8 other people is forced to play yet another Nonary Game set up by Zero. The rules in this one are slightly different - in order to escape, players are required to get 9 bracelet points (BP), which can be acquired or lost by allying with or betraying others. Failure is less "messy" than in the prequel, but just as deadly - instead of getting blown up, loser takes a lethal injection. The 3D graphics are nice, music is very atmospheric, controls are intuitive and smooth, plus the voice acting is well done. I was worried about some of the changes (namely VA and no more hand-drawn 2D environments), but they turned out to have no negative impact on the game's atmosphere. Compared to the original game, the number of possible endings grew from 6 to a mind-blowing 24 - you can easily sink 50+ hours trying to get the ones you want. Virtue's Last Reward sheds light on some of the events from 999 (which I highly recommend playing, if you haven't done so already). If you have a 3DS (or a vita), you can't pass on this game.