When we played the beta for the upcoming Halo 5: Guardians, it was very clear that 343 Industries is trying to bring Halo back to it’s roots. Check out the Beta Trailer to get a taste for what to expect later this year if you missed out on the trial.
Multi-player gameplay is fast, fun, competitive and for the most part back to basics (like Halo 2 and Halo 3) with teams working together to control a small map and the weapons that appear on it. Halo 5: Guardians won’t be out until later this year and, although we liked what we’ve seen so far from the multi-player side of things, a lot can change in 10 months. Here’s some of the new abilities we particularly approved of in the Beta version which will no doubt be sticking around for the official release.
A feature that’s long been missing from the Halo franchise, clambering means that no longer will your leaps of faith go quite so awry. Previously, failed flying leaps towards platforms put you straight into the crosshairs of your enemies, but now you automatically hoist yourself up onto ledges that you don’t quite manage to land on.
The new shoulder charge ability lets you feels like an absolute juggernaut and it’s simple enough to carry out. Just sprint at your target and press the melee button. The game will momentarily switches to a third-person perspective as you watch your Spartan barrel shoulder-first into whatever you lined up to attack. It’s a very powerful attack, capable of one-shotting unsuspecting enemies even if they’re at full shields.
Ground Slam is a little like Charge in it’s execution, but you get to take out your enemies from above. You need to get some vertical distance between you and your target (more than a jump’s worth to make it work). Once you’re in the air above them, press and hold the melee attack button to take aim on the ground below you. Move the target around to pick your landing point before the Ground Slam charges, and then watch as all the force of a falling Spartan comes crashing down on your unsuspecting foe.
In Halo 5: Guardians you can sprint as long as you want, but while sprinting your shields will not recharge. Everyone can sprint and charge into someone at full speed, which will break through their shields (if hit from the front or sides.) You don’t have to stop moving completely to get your shield back in Halo 5 Guardians, but it’s locked off while you’re sprinting.
Once you reach terminal velocity of a sprint, you can go into a crouch and slide. This let’s you avoid shots or close the gap quickly for a shotgun kill.
Still unsure about Halo 5? Here’s the trailer for the storyline which will certainly leave Halo fans with a lot of questions. Who is Spartan Locke? What really happened at the end of Halo 4? Exciting answers to come for sure.
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