Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organization's first encounter with a mysterious and devastating enemy. Originally established as America's covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity's survival. Paramount to repelling the outside threat is The Bureau's ability to cover-up the enemy's existence in order to prevent worldwide panic.
In the spirit of the XCOM franchise, The Bureau's calculated combat design requires players to think and act tactically. The game's third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter's unique Battle Focus ability seamlessly - heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.
Day 1 bonus mission: The Codebreakers Mission
In this bonus campaign mission, The Bureau has lost contact with a communications facility responsible for intercepting and interpreting the enemy’s transmissions. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.
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As a big fan of the old school X-COM games and Firaxis' reboot, I was a bit worried before getting started with this game as I've read a lot of reviews before and it seemed that The Bureau: XCOM Declassified wasn't a wide success, it got pretty mixed ratings. But as soon as I got started with the campaign, my fears just flew away and after beating the game (~25 hours, on Veteran difficulty, performing each minor operation, looking for all possible letters/audio tapes/clues etc.). I realized that this game is just great! It's an exciting tactical TPS which is easy to learn but hard to master. It's true that there are some small holes in the story, but I think the main storyline is a masterpiece, for me, it was like watching an extremely exciting episode of the Stargate SG-1 series for example. The reasons why the game gets only 4 stars from me are the following: It's too short: I know that (unfortunately) it's a new trend nowadays to release short games and make people pay for expensive DLCs later but anyway, for an XCOM game I'd expect a bit longer game time. Anyway, let's hope some cool DLCs will come out just as the developers have promised. The already-mentioned storyline holes: I don't want to spoiler here so I'll say this without any exact explanations but I felt that there were some annoyingly unexplained parts in the story. I think this should have been avoided if the guys would e.g. postpone the release date a bit, but anyway, my hope is in those promised DLCs again. As a conclusion, I'd recommend this game to all true XCOM (and X-COM) fans and anyone who'd like to enjoy a pretty nice tactical TPS game.
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