Need For Speed: Most Wanted for Wii U comes complete with full online play, the connected, open world city of Fairhaven and of course the hot cars and intense cop chases that made Most Wanted 2012’s driving game of the year. For Wii U, we’ve pimped it in five key areas to create the definitive Most Wanted.
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Wii-U Exclusive Features:



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Need For Speed: Most Wanted is an excellent game. I'm quite happy I purchased it. It's the most "serious" racing game currently available on WiiU, and it's excellent to boot. A well recommended purchase for every Wii U owner or fan of racing games. It's the best version of the game too, which helps a lot. Looking to buy it? Make it on Wii U, not the other versions which are definitely inferior.
Need For Speed has excellent graphics and excellent game play ,highly recommend.
Need For Speed: Most Wanted is lots of fun so far, and I have not even touched the multi-player/online. They have actually made use of the Wii U Gamepad in the game so a second player can assist, or you can use it to display your map. Also, you can play the game off the TV, directly on the Gamepad. It has amazing graphics and is lots of fun going around the city to try and find all the cars. I would recommend it to all who like great arcade style racing games.
Need For Speed: Most Wanted on the Wii U is the best looking and smoothest version of this game that you'll find on any console. It also has the ability to put the screen on the Wii U controller pad to great use if the game is being played on the TV. So far so good. It's a shame though that so much effort has been put into making the game look good and run smoothly, but so little effort has been made to make the game playable. It's a personal hate of mine in games such as this when you are not so much fighting the car to make it perform as you want, as fighting the control system that's been used. Steering in the game is not "analogue" but instead seems to be quasi-digital "LL-L-X-R-RR", and unless you remap the throttle to one of the sticks you are left with on/off acceleration and breaking. Sure the game is playable, but it's neither natural or intuitive.