- Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.
- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.
- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
- Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
- News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains
more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
- Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables
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Bought the game as it had lowered in price. Overall, a very good game. The only let down is the match engine. Players seem to do silly things and at times it can feel like the game is working against you. Everything else about the game is very well done and it has a great immersion. Would have been 5 starts if not for the dodgy game engine.
Very disappointing changes to the tactical system. It is very simplified compared to FM13 and FM12, which is very unfortunate for someone who is used to using advanced and detailed tactical approach for every game. There are no sliders to control the "defensive line", "tempo", "width", etc for the whole team. There are no sliders to adjust individual player's tactics. There is no option to set the defensive mentalities of individual players. It seems that they only way to adjust tactics is by setting up "touchline instructions" for the team and the players before the game even begins Obviously you can alter these during the game but it is still no where near as detailed as the advanced tactics in the previous versions of FM. I personally really enjoyed the level of detail on FM13 and expected FM14 tactics to be even more in-depth and challenging but ended up with having to use touchline instruction as the only means of tactical adjustment. The "tactical overhaul" is a complete rubbish! P.S. Mario Balotelli is rated 5 stars for some strange reason. Also, too many players are rated 4.5 to 5 stars. Way too many. If you look at FM11 and FM12, you'd be lucky to find one or two 5 star players in the whole game, making it more realistic. There are of course positives, but I can't think of too many right now.
I was in two minds about purchasing the latest Football Manager 2014 game, I have owned many of the previous offerings and I wondered if it was really worth it. However I can certainly say it was, the game is far more flexible with the tactics and formations you can use or create. The game has a far better match engine as well and actually works faster and more smoothly than the 2013 edition did on my computer. Overall this is a massive improvement and I am really pleased I made the purchase.