MotoGP 09/10

GBP 39.99

£39.99

MotoGP 09/10

MotoGP 09/10

GBP 39.99

£39.99

Quantity:

( 0 item is in your basket items are in your basket )

 

Sold out

Delivery & Returns

Express Delivery* - if ordered before 11pm, delivered by courier next working day.
*On selected items

If I'm not completely happy with my item?

Please see our returns policy.

Other customers bought:

Customer Reviews

Overall Rating : 3.5 / 5 (2 Reviews)
  • 0 5 star reviews
  • 1 4 star reviews
  • 1 3 star reviews
  • 0 2 star reviews
  • 0 1 star reviews
 

Top Customer Reviews

Customer reviews are independent and do not represent the views of Zavvi.

MotoGP 09/10

MotoGP 09/10 is quite difficult to master, especially cornering at low speeds and time penalties are too long to achieve the desired effect of active play. The graphics are average, and more could be done about events before the start of the race and in the pit stop.

Was this helpful?

MotoGP 09/10 Review

Some call it bravery, and some call it insanity--that particular willingness of MotoGP racers to strap themselves in the saddle of a two-wheeled, 800cc monstrosity and rip around some of the world's toughest tracks with nothing more than a helmet and thick leather coming between them and oblivion. For the rest of us who might lack that particular fortitude, there are video games like Capcom's MotoGP 09/10 for the Xbox 360 and PlayStation 3. This is the third MotoGP game from the company, and unlike the straightforward previous efforts, MotoGP 09/10 introduces some new features that add depth to the racing experience. However, those additions are offset to a certain degree by some strange AI quirks and an overall organization that makes it tough to get to the game's best content. Progress in Career mode is determined by a number of metrics, including championship points and cash earned from completing races. New for this year is a rider reputation system that measures your performance on the track in more granular terms. You earn reputation for doing things like making clean passes, running incident-free sections of the track, or completing in-race challenges (such as passing a singled-out rider or reaching a certain top speed on a straightaway). Conversely, you lose rep by being passed by other riders, hitting opponents, falling off the bike, or using the game's new second-chance feature (which lets you rewind a race and drop back in at any point). At the end of each race session, you are given an overall reputation grade, and all of the rep points then feed into your overall reputation level. Reputation doesn't mean much in terms of how other riders react to you; instead, improving your rep can earn you more slots to hire additional staff. On the track, MotoGP 09/10 straddles a line between arcade and simulation racing in a way that can be disconcerting at first. On the default settings, the game's HUD is absolutely jam-packed. In addition to standard lap timers, race position, current gear, track map, and so on, the game throws in a bunch of information, some of which is superfluous. For example, every action you perform on-track that causes you to earn or lose reputation is called out in bright blue (or red) letters, which can be annoying, especially as the messages pile up. In the lower right-hand corner of the screen, you'll find a color-coded sector indicator that will tell you how cleanly you've driven a certain section of the track, as well as a bike mock-up that illustrates the wear of your tires, the latter of which proves to be one of the most important bits of information you'll need in a race. There are four different skill levels in MotoGP 09/10: gentle, moderate, severe, and insane. Most riders will find their comfort zone on the moderate setting; as you move deeper into your career, you'll eventually have invested so much time and money into researching your bike that you'll find yourself blowing the competition off the track on sheer mechanical muscle alone. Perhaps the biggest annoyance in MotoGP 09/10's handling is the overreliance of the tuck, which is when the rider digs down deep in the saddle to gain an extra bit of aerodynamic advantage from his bike. It's used in real-life races too, but in the game, it's overexaggerated to a ridiculous degree. MotoGP 09/10's other modes include Championship, Arcade, Time Trial, and multiplayer. Unfortunately, you can race only on MotoGP-class bikes at the outset in Time Trial and multiplayer races. In order to gain access to the game's best bikes in Championship, Career, or Arcade mode, you first need to complete full seasons on the lower-class 125cc and 250cc bikes.

Was this helpful?