Kingdoms Of Amalur: Reckoning is the revolutionary open world action role playing game brought to you by the dynamic team of New York Times best selling author R. A. Salvatore and Todd McFarlane, the creator of Spawn and artist of Spider Man. These two icons in popular cult fiction have designed a visually breathtaking world steeped in over 10, 000 years of history, all for you to enjoy and explore. You are the Fateless Hero, awaking to find yourself resurrected; you have been brought back to life, and are no longer bound by the tapestry of Fate.
Character development and customisation plays a big part in this game, with four playable races to choose from: Almain (noble humans), Varani (nomadic humans), Dokkalfar (dark elves), and Ljosalfar (light elves). Once you have chosen, you may pick a class tree through which to grow your skills: Might (warrior), Finesse (rogue), and Sorcery (mage). There are dozens of unique skills and abilities you can obtain as you play, and an innovative aspect of this game is that you can easily re-allocate these skill and ability points, allowing you to truly tailor your character to your specifications.
The fierce, third person battles you will encounter in this game boast an action magic combat system, with button timing presses and quick time events that unfold within each fight. You will gain Fate from each opponent you defeat which will add up to fill a bar; when this bar has been filled to the max, you will enter Reckoning mode. When in Reckoning mode, your character will gain extra experience points from every kill you make, and will be able to perform Fateshift attacks. These attacks are exciting finishing moves that allow you to ultimately decimate your opponent in greatly excruciating and graphical detail. When in battle, you will also have the ability to fluidly switch between your primary and secondary weapon with ease. There are also nine different melee weapon classes to choose from, making combat all that more exciting and versatile.
As you have been reborn with a blank slate, you can now also make your own Destiny using the Destiny System, and unlock more as you play through the game. These Destinies allow you to hybrid classes, taking the best aspects from each to make the most brutal and unstoppable character in the whole world of Amalur. Begin your journey now, and change both the Fate and the world of Amalur as you know it. (Cat Emerson)
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I've been very pleasantly surprised by Kingdoms Of Amalur: Reckoning, which after reading several reviews, I had very mixed expectations for. Amalur is an action, role-playing game in a similar vein to the Elder Scrolls series. Whilst this game does lack the overall polish and finesse of Bethesda's stalwart champion of this genre, Kingdoms of Amalur has a number of unique features which make it a worthwhile experience (and not just a curio from a studio who unfortunately went out before their time). Personally the most enjoyable aspect of the game is the combat, there is a huge amount of variety in the weapons, spells and skills that you can harness during your adventures in Amalur. There are three primary skills trees which focus on the area of Might (warrior class) Magic (wizard class) and Finesse (rogue class), how you set about scattering your skills points is entirely up to you, which means you can either go full hog on any one skill tree or embellish your character with a few choice abilities from each tree. The more points you invest in any of these overarching skill-sets will unlock more powerful abilities, but the choice is yours! There are a number of different weapons classes all of which focus on different attributes of strength, speed and range, not only can you create your own combinations and craft a style which suits you, it also means that there is a lot of scope for experimenting and having fun playing around. All of this of course wouldn't mean much though if the execution was poor but safe to say that combat in Amalur is fluid and responsive, and you'll be charging into that pack of monsters stalking the field to just get another taste. All this aside, Amalur still has plenty to offer, there is a tonne of exploration to do, admittedly my first several hours questing were spent largely ignoring the main story and picking up side missions and traversing the land looking for loot. This is also very easy on the eye is as Amalur is beautifully rendered and encompasses the range of landscapes you'd expect to see in a big, fantasy adventure. The game isn't without it flaws however, the hardest thing to cope with is the voice acting, it is by and large, terrible; though it can at times peak at bearable. It is a massive distraction and also such a shame given that voice acting in games is now better than ever with many top titles even attracting star names. It probably doesn't help that the dialogue is also quite stale and the plot generally uninspiring, but please don't let these things stop you from questing (there are so many quests) and just enjoying the freedom to explore what is, warts and all, a brilliant game.
It's hard not to put be put off by the woefully generic that the game thrusts you into. Elves, gnomes, magic and incredibly colour-saturated environments. The game doesn't bother to tell you much about the setting, frankly it doesn't need to. On the other hand, it doesn't even try to be original. The writing is equally unimpressive and bog-standard. And it's hampered by the amateur animation. Characters stand perfectly still while they speak, rarely emoting or moving. And despite all of the flaws, it's a well put together game. Layers of complexity neatly fit together to give a combat system that merrily moves from satisfying boss battles to squashing swarms of weaker enemies. Diablo-style loot was a poor design choice for the game (limited inventory combined with endless loot drops just make for an unnecessary degree of inventory management). But there's neat exploration bonuses; Fun, unexpected, cap-stons when you complete certain quest-lines; and the ability to easy reassign all of your skill points and play a new character type. The class system needed work as it feels a bit last minute and slapped on. Non-combat skills are well implemented and contain few worthless entries making each level gained a difficult decision. A poorly presented and slightly rushed but very entertaining action-RPG.
Most people say that Kingdoms of Amalur: Reckoning is an easy game and shun it just because of that. I agree that it's not been difficult, even in hard mode (rogue and wizard, the warrior has a tough time). It has several things I'd have made differently (more than 2 weapons simultaneously, probably 2 tier of mapped powers, a jump button, taking into account character's abilities when comparing items, a higher level cap) but it's very entertaining all the same.
So, I have to admit that this is my fist RPG on XBOX 360. Somehow I thought that RPGs are meant to be enjoyed on the PC. But Kingdom of Amalur proves I was wrong! I tried the demo first, and even that was challenging. After you've spent the first few hours on it you'll see the broad possibilities the game offers. It's a clear recommendation!
Kingdoms Of Amalur is a very good game at a fantastic price: too bad for the online pass. That's why I rated it 4 stars. If you lend the game to a friend he will have a limited single player experience, even though he will be able to complete the game, he will never get to 1000\1000g. If he doesn't purchase an online pass, that is. The game is worth much more than it costs on zavvi.com ;)
Kingdoms Of Amalur: Reckoning is undoubtedly the best game I've played this year. I mostly play RPGs, and as far as I am concerned this is the best one this year. This game is renowned already for its great combat mechanics, and it has stood up to its reputation. The combat is fast-pace, responsive, dynamic and versatile. Also, I have found it easy to mold my character as I choose, as the game lets you receive bonuses to whichever type of character you want to play. Despite what most people say, I have found the story to be just as satisfying as that of Skyrim. Perhaps the only place whereby, it could fall short is in its exploration, but that is in comparison to Skyrim. All in all, it is a great game that offers a lot to any lover of RPGs and is also great for people who want to get into the genre. I highly recommend this game!
Kingdoms of Amalur is an amazing action RPG game. Action being the right word here. Do not expect a deep RPG game like Skyrim or Fallout. This is more action oriented and very good at that, better than a lot of third person action games actually. The only nitpick I have overall is that it could be made to be harder. I've been playing on the hardest difficulty and it's a walk in the park most times. The design direction is amazing, the only bad thing being the design for a specific race (the Fae) that seems too classic. But that could be just my opinion. The story is interesting but the dialogs and characters lack some depth. And being a fan of Mass Effect or Assassins Creed, this bothered me a little. Even though things could have been much better here and there, this is a solid game and a very entertaining experience. I'd recommend this game to pretty much anyone.
The title says it all, this game to me is absolutely amazing! It's detailed, it's quite easy to understand and it's full of action with a detailed and amazing story line! Add to that the intro alone is amazing! The way you can customize your character and the way they intergrate it into the story, it's fantastic! Also the abilities with swords, and other weapons is sweet! You keep learning as you play, and of course keep getting stronger. You are in charge of your own destiny, literally! Also the graphics are pretty wicked to look at and the monsters and creatures you have to fight are sometimes downright chill worthy! A must buy!
A must have RPG if you like Skyrim, Oblivion, Fable etc. Vast world to explore and nice ideas in combat such as the Fate Meter, a kind of Turbo boost to attacks that can earn you substantially greater XP to help you level up faster. Personally I like the slightly cartoony graphic style, Skyrim graphics are very atmospheric but can get a little gloomy after a while. My only 'complaint' is the fact that it draws you in so much the hours can pass without you realising!
It has to be said this review is based on initial impressions. So far I have played for about 15 hours and have only just scratched the surface. Graphics and sound are excellent, but i must mention the lighting which is really in keeping with the fantasy setting. The forest areas are especially good with the light coming through the trees. The story, while in some ways following many fantasy standards is intriguing you as the fulcrum of the story the fateless one who can change events around yourself according to your choices. Which is a good spin on the paragon - renegade format and at the stage I am at in the story is really pulling me in. The side missions are fun and varied and there is also 2 dlc add on packs if you finish everything in the game. I have enjoyed this game more than any other so far this year other than mass effect 3. If you are a RPG fan of like your fantasy books buy it you won't regret it.
There are lots of different flavours or RPG, but you can pretty much separate them into 4 distinct types. Firstly there's your JRPGs, Final Fantasy et al, they are almost literally in a world of their own. Then there's your western open world epics and Elder Scrolls etc. You have the dungeon crawlers, e.g. Diablo, Torchlight and finally there is the action RPGs such as God of War, Castlevania and Dante's Inferno Kingdoms of Amalur: Reckoning is a highly successful mix of the latter 3, it has a huge open world to explore, various quest paths are opened up at once and there is total freedom of movement and action. Finally the combat is as good and as exciting as anything the action games can throw at you, several different weapon types of which 2 can be equipped at once, combos and special moves, parrying and blocking being essential, button mashing will get you through only the very easy low level fights. All in all its a lot of fun and there's a hell of a lot of game in there to play.
Kingdoms of Amalur arrived right in the midst of the hype, of the monster hit Skyrim, and as such, most RPG fans would have skipped or even missed it altogether. Well let me put you in the picture and tell you about the game that has to be in your collection, now. Kingdoms Of Amalur: Reckoning is a great, fantasy RPG, with an amazing 450 hours gameplay boasted from the developers, that supposedly can be pushed from this title. It has an amazing full loot table that is constantly keeping you interested in all your kills, put that along with probably one of the most comfortable, easy and action filled attack system makes just make this one of the most enjoyable and fun RPGs out there. The story itself can get buried in the sheer volume of quests constantly being thrown at you, but don't let that put you off as all the quests are good enough to keep you interested right to the end. The three main classes of warrior, wizard and rogue making it a great diverse game, and a very extensive spell tree for your levelling just make this an RPG fans must have title. Also, Zavvi's great prices give you another reason to add this to your collection.
KOA : Reckoning is a really good surprise for me. This game offers 100h of great gameplay. Graphics are really good (not realistic, it's more cartoon), lightning effects are great. The most important thing is that combat are really good, that's quite rare in an RPG game. If you liked games like Divinity 2, just buy this one! The scenario is quite classic (also the quests) but gameplay is so good that you will play for hours!