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Digimon
£4.99
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4 instalments of £1.24 with clearpay Learn more
And So It Begins....
Seven kids at summer camp are mysteriously transported to another reality, where they are befriended by a group of strange creatures who call themselves 'Digimon', digital monsters.
The Birth Of Greymon:
While running to escape from the evil Kuwagamon, the kids discover apparently useless phone booths. The kids and their Digimon friends decide to search for whoever built the phone booths.
The Birth Of Greymon:
While running to escape from the evil Kuwagamon, the kids discover apparently useless phone booths. The kids and their Digimon friends decided to search for whoever built the phone booths.
Greymon Garurmon:
The kids and their Digimon counterparts run into an angry Monochroman, who is fighting with a look-alike trying to take over his territory. The kids get away and discover a deserted bus by a lake, where they camp for the night, but are they safe?
Biyomon Gets Firepower:
The kids follow telephone lines to the village of Yokomon at the foot of Mt. Miharashi, when Meramon is hit by a flying Black Gear, he becomes violent and attacks the village. The Digimon try to stop him, but their powers are useless against his fireballs.
Kabuterimon's Electro Shocker:
The kids come upon an odd factory that manufactures useless machinery but also producers power. They find Andromon trapped in the factory, but he seems less than grateful when they free him.
- 1
- U
- Aspect Ratio 4:3
- 2
- English
Digimon
£4.99
Sold out
-
4 instalments of £1.24 with clearpay Learn more
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And So It Begins....
Seven kids at summer camp are mysteriously transported to another reality, where they are befriended by a group of strange creatures who call themselves 'Digimon', digital monsters.
The Birth Of Greymon:
While running to escape from the evil Kuwagamon, the kids discover apparently useless phone booths. The kids and their Digimon friends decide to search for whoever built the phone booths.
The Birth Of Greymon:
While running to escape from the evil Kuwagamon, the kids discover apparently useless phone booths. The kids and their Digimon friends decided to search for whoever built the phone booths.
Greymon Garurmon:
The kids and their Digimon counterparts run into an angry Monochroman, who is fighting with a look-alike trying to take over his territory. The kids get away and discover a deserted bus by a lake, where they camp for the night, but are they safe?
Biyomon Gets Firepower:
The kids follow telephone lines to the village of Yokomon at the foot of Mt. Miharashi, when Meramon is hit by a flying Black Gear, he becomes violent and attacks the village. The Digimon try to stop him, but their powers are useless against his fireballs.
Kabuterimon's Electro Shocker:
The kids come upon an odd factory that manufactures useless machinery but also producers power. They find Andromon trapped in the factory, but he seems less than grateful when they free him.
- 1
- U
- Aspect Ratio 4:3
- 2
- English
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