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All customer reviews


Customer Reviews

4.5 stars out of a maximum of 5
52 reviews
51 stars out of a maximum of 1
31
41 stars out of a maximum of 1
16
31 stars out of a maximum of 1
5
21 stars out of a maximum of 1
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Top Customer Reviews

Where reviews refer to foods or cosmetic products, results may vary from person to person. Customer reviews are and do not represent the views of The Hut Group.

One of the best battle systems in Final Fantasy history.

4 stars out of a maximum of 5

It's already been said that Final Fantasy XIII suffers from linear design, and a slightly far-fetched story, but it's hard not to recommend this game if only for the quality of the battle system. Never in a main Final Fantasy title have I ever felt so in control of a character while in battle.

2011-08-06by auskeek

Great game

5 stars out of a maximum of 5

This game is considered a disappointment with its fans. It is different from past Final Fantasy games by being more linear and having a different battle system. The new battle system works great and if fun and cinematic. The graphics are AMAZING! They look like something out of a movie! The music is also great as well. The story is very good (but not as good a previous Final Fantasies). It is a very long game (50 hours or so) which means you get your moneys worth.

2011-08-06by ooooo

So when is Final Fantasy XIII-2 coming out again?

5 stars out of a maximum of 5

Considering this was my first ever Final Fantasy game to have been played by me - I would have to say that I was certainly not dissappointed. With over 50 hours of quality game-play and a deep and touching story. A must have for RPG fans.

2011-01-27by Bob

Amazing

5 stars out of a maximum of 5

A must buy game for everybody it's one of the best games of the year.EPIC! Place your orders for this game right now.

2011-01-12by Rusty

Final Fantasy XIII – The Best RPG Game Of The 2010 - THE BATTLE WITHIN BEGINS NOW!

5 stars out of a maximum of 5

Final Fantasy XIII costs only £13,95/€16,95 but gives you 40-60 hours worth of interesting main story, epic graphics and amazing soundtrack - everything you can ask for! If you find this game interesting you will enjoy every played hour. You can't find a better RPG or a better game altogether at this price. Final Fantasy XIII's story begins when Lighting, the main protagonist, embarks on her fight against the government with her "friends" in order to save her sister. Lightning's sister has been branded as a Pulse l'Cie, and unfortunately Lightning and her troupe also receive such branding. Therefore they must complete their Focus or they will turn into monsters. Together they rally against the Sanctum and l'Cie whilst also trying to discover their Focus - the task they must complete before their time runs out. Can you solve the mystery and save Lightning and her friends? Would you save a world that doesn't want you in it? The battle within begins now! Personally, I love this game. I love these characters, the soundtrack of the game and almost everything in it. I've spent about 150 hours playing this game and it's not just a small amount of time considering this game is single player only. Gameplay is a combination of things new and old. It is both easy to comprehend and very versatile. Sometimes, when I'm just plain bored, I play this game and enjoy watching its beautiful cutscenes and following the story. If you aren't a fan of RPG as a genre, you shouldn't buy this. Final Fantasy XIII is in many ways a traditional RPG. Haters are gonna hate, lovers are in love and newbies should definitely at least have a go at this game - you never know, you might love it! It's only £13.95/€16.95, after all. It's very little for an amazing game that Final Fantasy XIII is! If you want to see some gameplay and videos from this game, go watch them at YouTube NOTICE: This game doesn't have multiplayer mode. Just like most other RPGs, Final Fantasy XIII is single player only!

2010-12-28by Jonathann

Excellent for the actual price

4 stars out of a maximum of 5

Now that it belongs to the Platinum line this game is a must have for J-RPG fans. The story is fantastic, and the visuals are astonishing. On the other hand, there's very little room for exploration and most of the game is extremely linear. In conclusion, not good enough to pay 60 bucks, but totally worth now under 20.

2010-11-16by javiveras

FF XII so BEAUTIFUL

5 stars out of a maximum of 5

FFXIII is the new generation of the JRPG game on the NextGen consolle, What does, however, live up to almost every expectation are the graphics and sound. Everything, from the incredibly well animated and choreographed action scenes, to the intense, constant 60fps battle scenes in glorious HD look crisp, sharp and beautiful. But the dilution and disillusionment that has plagued the JRPG genre as of late required drastic action, and the developers here showed they had the balls to do just that. Changes are the new era of this genre, there is no doubt that there is a gorgeous, thrilling, and well designed game here, one deserving of more kudos then many have been willing to provide. XIII has blown new life and energy into a dying genre, along with creating another world and cast that we can lose ourselves in, once again. Rantings: Presentation 10 Graphics 10 Sound 10 Gameplay 9 Lasting Appeal 9 Overall 9,6

2010-10-29by Edvin

FF on NextGeneration Consolle

5 stars out of a maximum of 5

FFXIII is the new generation of the JRPG game on the NextGen consolle, At the end of each battle, all characters, whether they were in your party or not, recieve Crystarium points (sostitute of the classical level). These points are used to acquire new skills, spells and stat improvements as you follow the path along your chosen job. It’s a great system. Which leads us to the other game changing and strategically significant portion of the battle system, the Paradigm. Paradigms, essentially, are preset modes of 3 job types that can be changed within your current party at any time during battle. In most battles that occur after the first hours, you’ll find yourself experimenting with different types depending on the weakness of your enemy. Going on with the game you can try all the job for every characters. Moreover, as direct control over your party no longer exists, it’s imperative that a vigilant eye is kept on the health of weaker players, thus changing paradigms to suit the situation (one member takes damage while another heals the entire party). Dialogue and the plot expands from a relatively slow beginning and opens up (almost literally from a gameplay perspective). After the first ten hours or so, the narrative begins to firm and you understand what your mission ultimately is. The game peaks, and stays that way until the conclusion, which is satisfying in a way that only Final Fantasy can be. It’s not the revolutionary tale of sacrifice and loyalty that we had been eagerly awaiting, but it’s a great ride all the same. The combat is what, ultimately, will decide where many will sit when it comes to enjoyment of the game. The hybrid construct removes the problems associated with random battles, (longevity, micromanagement and frequency) while allowing you to focus on the long-term objectives of the battle; as in, what “type of attack” works, rather than “what spell or spell category“. No longer are you stuck in a situation where you have to “healers” in your party; now everyone has an alternative. Which is good, since you’ll be fighting, in true Final Fantasy style, a hell of a lot. Traversing the world of Cocoon (the place of the game) and beyond is simple, making it almost impossible to get lost or distracted, and keeping you completely focused on the story at hand. That’s right folks, Square liked the feeling of directorial power that it held over the player in FFX, thus the never-ending corridor has made it’s second appearance, albeit with a bit of a twist. Where towns were already nothing more then blips on the point-to-point system of old, they did provide somewhat of a break from the intense amount of lore that was sliced thick and served on a bed of cinema. That said, removing the humble tavern from the formula provides a welcome sense of continuity to the story and forces the designers to stay on message. Where it was almost impossible to remember where you had been and what you had done in FFVII after you came back from a break, there is definitely no such problem in XIII. You’re given a small minimap, along with a wider map available at the push of a button, which lays out your path along with any possible enemies, save points and cut-scene carryovers. Within this path, you fight, you save, you shop and yes, you get to play mini-games. The illusion has finally been pulled out from under us, dear players. The humble town, along with its inn, empty houses and weapon stores, has been put out to pasture. What does, however, live up to almost every expectation are the graphics and sound. It’s no mean feat to make cutscenes and real-time effects look completely seamless, but it hasn’t been since FFVII blew us all away with it’s cutscenes that I’ve seen a game look this good. Everything, from the incredibly well animated and choreographed action scenes, to the intense, constant 60fps battle scenes in glorious HD look crisp, sharp and beautiful. But the dilution and disillusionment that has plagued the genre as of late required drastic action, and the developers here showed they had the balls to do just that. Changes are the new era of JPRG, there is no doubt that there is a gorgeous, thrilling, and well designed game here, one deserving of more kudos then many have been willing to provide. XIII has blown new life and energy into a dying genre, along with creating another world and cast that we can lose ourselves in, once again. Rantings: Presentation 10 Graphics 10 Sound 10 Gameplay 9 Lasting Appeal 9 Overall 9,6

2010-10-29by edvin

FF on NextGeneration

5 stars out of a maximum of 5

FFXIII is the new generation of the JRPG game on the NextGen consolle, At the end of each battle, all characters, whether they were in your party or not, recieve Crystarium points (sostitute of the classical level). These points are used to acquire new skills, spells and stat improvements as you follow the path along your chosen job. It’s a great system. Which leads us to the other game changing and strategically significant portion of the battle system, the Paradigm. Paradigms, essentially, are preset modes of 3 job types that can be changed within your current party at any time during battle. In most battles that occur after the first hours, you’ll find yourself experimenting with different types depending on the weakness of your enemy. Going on with the game you can try all the job for every characters. Moreover, as direct control over your party no longer exists, it’s imperative that a vigilant eye is kept on the health of weaker players, thus changing paradigms to suit the situation (one member takes damage while another heals the entire party). Dialogue and the plot expands from a relatively slow beginning and opens up (almost literally from a gameplay perspective). After the first ten hours or so, the narrative begins to firm and you understand what your mission ultimately is. The game peaks, and stays that way until the conclusion, which is satisfying in a way that only Final Fantasy can be. It’s not the revolutionary tale of sacrifice and loyalty that we had been eagerly awaiting, but it’s a great ride all the same. The combat is what, ultimately, will decide where many will sit when it comes to enjoyment of the game. The hybrid construct removes the problems associated with random battles, (longevity, micromanagement and frequency) while allowing you to focus on the long-term objectives of the battle; as in, what “type of attack” works, rather than “what spell or spell category“. No longer are you stuck in a situation where you have to “healers” in your party; now everyone has an alternative. Which is good, since you’ll be fighting, in true Final Fantasy style, a hell of a lot. Traversing the world of Cocoon (the place of the game) and beyond is simple, making it almost impossible to get lost or distracted, and keeping you completely focused on the story at hand. That’s right folks, Square liked the feeling of directorial power that it held over the player in FFX, thus the never-ending corridor has made it’s second appearance, albeit with a bit of a twist. Where towns were already nothing more then blips on the point-to-point system of old, they did provide somewhat of a break from the intense amount of lore that was sliced thick and served on a bed of cinema. That said, removing the humble tavern from the formula provides a welcome sense of continuity to the story and forces the designers to stay on message. Where it was almost impossible to remember where you had been and what you had done in FFVII after you came back from a break, there is definitely no such problem in XIII. You’re given a small minimap, along with a wider map available at the push of a button, which lays out your path along with any possible enemies, save points and cut-scene carryovers. Within this path, you fight, you save, you shop and yes, you get to play mini-games. The illusion has finally been pulled out from under us, dear players. The humble town, along with its inn, empty houses and weapon stores, has been put out to pasture. What does, however, live up to almost every expectation are the graphics and sound. It’s no mean feat to make cutscenes and real-time effects look completely seamless, but it hasn’t been since FFVII blew us all away with it’s cutscenes that I’ve seen a game look this good. Everything, from the incredibly well animated and choreographed action scenes, to the intense, constant 60fps battle scenes in glorious HD look crisp, sharp and beautiful. But the dilution and disillusionment that has plagued the genre as of late required drastic action, and the developers here showed they had the balls to do just that. Changes are the new era of JPRG, there is no doubt that there is a gorgeous, thrilling, and well designed game here, one deserving of more kudos then many have been willing to provide. XIII has blown new life and energy into a dying genre, along with creating another world and cast that we can lose ourselves in, once again. Rantings: Presentation 10/10 Graphic 10/10 Sound 9/10 Gameplay 8/10 Lastin Appeal 8,5/10 Overall 9,1/10

2010-10-29by rap_star

Fight for your life!

5 stars out of a maximum of 5

Final Fantasy comes back with a new battle system, where you REALLY must think what to do in real time, no rests. With an amazing OST, graphics and an intriguing story, you must help the six protagonists through a story over 70 hours where they'll have to uncover the truth behind the l'Cie and fal'Cie, while they are pursuited by the people of Cocoon and Sanctum. A must have.

2010-10-26by EmiruTheKnight
Final Fantasy XIII (Platinum)

Final Fantasy XIII (Platinum)

£49.99

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