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Codenames: Duet Card Game
RRP: £16.99
£15.49
Save: £1.50
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4 instalments of £3.87 with clearpay Learn more
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6 weekly payments from £2.58 with laybuy Learn more
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5 instalments of £3.09 with humm Learn more
Zavvi - The Home of Pop Culture
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that congressional investigators will get on your back about later!) collectively, you need to reveal all fifteen agents — without revealing either Assassin or too many innocent bystander — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an Assassin, you both lose! unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and Finding ones they missed earlier.
Codenames: Duet Card Game
RRP: £16.99
£15.49
Save: £1.50

LEGO Architecture: The White House Display Model (21054)

LEGO Super Mario Adventures Starter Course Toy Game (71360)
In stock
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4 instalments of £3.87 with clearpay Learn more
-
6 weekly payments from £2.58 with laybuy Learn more
-
5 instalments of £3.09 with humm Learn more
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Zavvi - The Home of Pop Culture
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that congressional investigators will get on your back about later!) collectively, you need to reveal all fifteen agents — without revealing either Assassin or too many innocent bystander — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an Assassin, you both lose! unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and Finding ones they missed earlier.
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