At MCM Expo Comic Con London I was lucky enough to finish the weekend by sitting in on some Final Fantasy Type-0 HD PS4 Gameplay. As the game’s opening sequence came on screen, an eerie silence spread through the crowd and my anticipation increased tenfold. I’m sure you’re now also waiting with baited breath to hear news on Square Enix’s 2015 reboot of the original PSP game. So here is a recap of what I learnt.
First, an introduction to the world of Orience, in which Final Fantasy Type-0 is set. Orience is divided into four nations, the Dominion of Rubrum, the Militesi Empire, the Kingdom of Concordia and the Lorican Alliance. Each state has its own emblem (a bird, two tigers, a dragon and a tortoise) and is blessed with a corresponding crystal that grants them unique powers. The Vermilion Bird Crystal controlled by Rubrum contains the power of Magic, the White Tiger Crystal controlled by the Militesi contains the power of science and weapons, the Azure Dragon Crystal controlled by Concordia contains the power of Dragons, and Lorica controls the Black Tortoise Crystal containing the power of the knights. All is peaceful until the day that the Militesi Empire declares war and launches an assault on the other Crystal States of Orience, seeking to take over control of the other crystals. When Rubrum is attacked, Class Zero are called into action and become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
In the game itself you play as members of Class Zero, a group of twelve students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. Each member has a distinctive weapon. The three characters shown during the MCM Expo gameplay fought with cards (long range weapon), a whip blade (close range) and dual blades (close range) respectively. As you could probably guess from the difference in range, each weapon also has different uses, strengths and abilities. The battle system functions in real time, and attacks can be charged to do more damage or reach further by holding down command buttons. Another interesting feature of the game is that you can now target ‘leaders’ which, if defeated, will cause lower ranking enemies reporting to that leader to surrender..
Levelling up in Final Fantasy Type-0 HD involves ‘phantoma’, which works like experience points have in past games. You gain ‘phantoma’ by battling enemies, so fewer fights equals less ‘phantoma’, it also means that your ranking will be lower at the end of each stage of the game. ‘Phantoma’ comes in a different colours which boost different attributes and abilities. Final Fantasy Type-0 HD was created to be more difficult than past Final Fantasy games. You are likely to die more often in the game and revival items are much rarer to come by, this makes healing your characters much more of a tactical decision. However, there are multiple difficulty levels to choose from at the start, more than there were previously on the PSP version of the game.
The story of Final Fantasy Type-0 HD was written to be darker than other titles in the franchise, and the Square Enix demonstrator at MCM Expo said it is definitely a more ‘serious’ game. Final Fantasy Type-0 will be released in Europe on the 20th March 2015 for PS4 and Xbox One consoles. The game is already available to pre-order from the Zavvi website and as if you needed any more of an incentive to buy, the game will also contain a download code for a demo of Final Fantasy XV, (due for release in June 2015).
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Watch the trailer for Final Fantasy Type-0 HD here:
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Witness an example of some gameplay from Final Fantasy Type-0 HD here, courtesy of IGN: