Resident Evil At 20: How It Became The Definitive Video Game Adaptation

Twenty years ago this month, Milla Jovovich first stepped into the shoes of Alice, the star of Resident Evil.

A big hit upon arrival in cinemas, the adaptation of the Capcom video game series would spawn five sequels plus a recent reboot, and for a while hold the records for most successful horror, zombie, and video game franchise.

However, this success was by no means destined, as the movie defied Hollywood logic to spearhead the revival of not one but two genres.

Sony Pictures

It might seem strange following hits like Detective Pikachu, Sonic The Hedgehog, and Rampage, but for a long time video game movies felt cursed.

Seeing dollar signs in the console boom of the ’90s, studios were quick to snap up rights, only for the decade to be plagued with infamously bad titles like Street Fighter, Double Dragon, and Super Mario Bros (which Bob Hoskins described as the biggest regret of his career).

There were qualified successes – 1995’s Mortal Kombat remains a cult favourite, while Angelina Jolie’s Lara Croft won big box office numbers, if not rave reviews.

However, that one breakthrough franchise remained elusive until Paul W.S. Anderson, director of Mortal Kombat, got his hands on the Playstation horror title.

In the February edition of our free digital magazine The Lowdown, we reflect on how the director recreated the game for the big screen to produce the first major film franchise adapted from a console sensation.

Read the full article here.

Shop for Resident Evil merch here.

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Victoria Luxford

Victoria Luxford

Contributing Writer

James has been a professional film journalist and broadcaster for over a decade, writing for a number of outlets around the world. A film fan since they could crawl, they have an unhealthy devotion to the work of Quentin Tarantino, spends far too much on Blu-ray steelbooks, and sings badly to Lady Gaga songs while writing.